24 hour marathon Acting in terms of non-human characters Adapting workflow in shots with a moving camera Adding emotions to a walk Adding the extra spark to the shot Adjusting render stats Advanced Cartoony Smears and Multiples Alternative to animation layers Anchoring the knee to the ground Animate a character standing up Animate efficiently with a bad rig Animating a character with big ears Animating a cycle moving forward in multiple axes Animating a flying character Animating a start and stop walk Animating a walk straight ahead Animating camera movement Animating Non Human Characters Animating ontop of cycles Animating rigged cloth Animating slow-motion Animating Straight Ahead Animating the hands Animating two characters interaction to eachother Animating with Tempo Animation concepts Animation layers for each of the parts key movements Animation reel AnimGym Run Through AnimGym September 2013 Critique Webcast Approaching the lipsync in a closeup-shot Approaching walk cycles and distributing weight Basic camera terminology Becoming your own best editor Block a quadruped animation Block your key poses with overlap in them Brainstorming animation ideas Cartoony Cartoony Animation Center of gravity (COG) Changing pivot points of a bow Cheating to camera Cleaning arcs Combining exaggeration and good acting Constraints Contact Copy animation to a new rig Copying animation between rigs Create successful transitions using motion blur Dance Animation Basics Demo Reel Review Doing a flip or somersault Double your Speed Double your Fun Editable motion trails Exaggeration Eyelid setup Fixing knee-pops Flexibility and restrictions in big studios From blocking to splining General technical tips Getting started on subtle shots Handheld camera feel to an shot Head and neck controls How do you determine footfalls on more physical shots How do you handle eyes focus How does a quadruped character stay on balance How to handle rotations in the hand How to make a lipsync 'read' better How to show show character breathing How to solve knee pops How to study a shot and what to keep in mind How you handle the FK Spine Controls I am giving you a cool tool IK elbows on a surface In Between the Poses Guest Lecture with Mike Gasaway Indepth look at tangents Interacting with the skin Intermediate Cartoony Is it bad workflow to have keys on decimal values Is it normal to re-time after blocking Kenny is Wrong Part 1 - Breakdowns and Lattices Keyframing Keying the interaction between two rigs Leading the action Legs and hips for weight Life into your characters Lipsync Making cosmetic changes to your character Male and Female Walks Differences and Distinctions Mastering Your Reference Video New Animation Ideas One character moving faster than the other Optimizing your Scene Overlap Workflow INTENSIVE Pantomime Perseverance and motivation Pick up a ball and throw it away Planning For Success Polish Workflow Part 2 Polish Workflow Part 3 Posing arms without rotating every axis on all joints Prevent file crash Proper Project Setup Proxy-mesh for your rigs Quadruped workflow Quick Quad Walk Reel and resume advices Refining overlap for the arms and body Rendering animation for your reel Retiming How and When Rig Testing Secondary Set driven keys Showing the intent of a character in a shot Snappy Dialogue Part 1 Snappy Dialogue Part 2 Start, stop, turn in a walk cycle Starting a new shot, thumbnails or references first Starting my story telling poses Stayin Alive Staying Motivated Stepped Preview Sudden changes in face expressions Superspacing Teaching yourselves animation The business of animation The line between blocking and final The Perfect Head Turn The Polish Pass Thoughts on moving cameras and arcs Tips on animating flight cycle Transition from 2D to 3D Use gesture to pull you into the next pose Using animation layers Using expressions in animation Using sound effects as reference Using tempo in a subtle acting shot Using the Dopesheet Walk cycle workflow Weight The Dead Giveaways What is a golden pose What is a key What you look for in animation When to use certain controllers Wobble in the spine Workflow tips on how to animate the eyebrow Workflow Walkthrough Part 1 Workflow Walkthrough Part 2 Workflow Walkthrough Part 3 Workflows Working on a standing desk Working with flat characters Working with Plates Working with poses in animation